《学校里的战斗》剧本 Roblox – Kill Aura、Killa Hub、Dope Hub

Jacki

如果您是《学校之战》玩家,并且正在寻找最新的《学校之战》剧本,那么您来对地方了。在此页面上,我们列出了一系列免费的“Fight in School”脚本 Pastebin 代码,您可以立即复制和粘贴它们。这些脚本为您提供强大的游戏内功能,如 Kill Aura、Killa Hub、Dope Hub、Auto Farm、Bigger Hands、Fling All、Teleport、GodMode 等等。所有脚本均经过独特定制,其中一些脚本提供高级定制,而另一些脚本则快速且易于使用。

尽管《Fight in a School》是一款相对较新的 Roblox 游戏,但它已经引起了大型活跃游戏社区的关注。许多玩家渴望使用脚本和黑客来享受游戏和农场胜利,同时快速升级。一键复制下面列表中您喜欢的脚本,立即升级您的 Roblox 体验。

《学校大战》脚本 Roblox – 2025 年更新

通过免费的 Pastebin 代码和强大的游戏增强功能获取 2025 年最新的《学校格斗》Roblox 脚本。

1.学校剧本中的毒品中心之战

特征:你可以改变你的战斗风格并使用任何风格,也可以倍增你的行走速度。

loadstring(game:HttpGet("https://raw.githubusercontent.com/JayXSama/Fight-in-a-school/main/Solara"))()

2.学校打架脚本GUI脚本

特征:GodMode、Auto Farm、Fling All、Fight in a School 脚本,作者:LOLking123456 – 版本 1.2,于 24 年 10 月 17 日更新,目前尚未检测到。

loadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/school/main/fight"))()

3.Fight in School 脚本 Pathos 加载脚本

loadstring(game:HttpGet('https://raw.githubusercontent.com/th3-osc/PathosLoader/main/PathosLoader'))()

脚本特点:这个《学校里的战斗》Pathos 加载器脚本有免费和付费版本,每个版本都包含强大的功能来增强您的游戏玩法。免费版本提供杀戮光环、多种攻击模式(攻击、重击、猛击、推挤)、Hitbox Expander、Speedhack、TP 位置、Anti-AFK、Anti-Fling、Auto Win Struggle、VC Ban Bypass 甚至表情等必需功能。

建议阅读:如何在学校 Chromebook 上玩 Roblox?

对于那些想要更高级功能的人来说,付费版本包括免费版的所有内容以及高级功能,例如即时杀戮光环、自动编织、风格变换器、重型风格变换器、出拳速度修改器、具有自动离开功能的人员探测器、TP 播放器给你、自动农场杀戮、自动农场尊重、投掷玩家、强制加入派对等等。

4. 在学校里打架脚本复制粘贴——力场

特征:复制粘贴脚本。来源:https://cheater.fun/hacks_roblox/

local player = game.Players.LocalPlayer
local character = player.Character
local localroot = character:WaitForChild("HumanoidRootPart")
local function closest()
    local range = 50
    local target = nil
    for _, v in pairs(game.Players:GetPlayers()) do
        if v ~= player and v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") then
            local JN = v.Character:FindFirstChild("HumanoidRootPart")
            local JNR = v.Character:FindFirstChildOfClass("Humanoid")
            if JN and JNR.Health > 0 then
                local dist = (localroot.Position - JN.Position).magnitude
                if dist < range then
                    range = dist
                    target = v.Character
                end
            end
        end
    end
    return target
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
    character = char
    localroot = character:WaitForChild("HumanoidRootPart")
end)
local jh = closest()
game:GetService("RunService").Heartbeat:Connect(function()
    jh = closest()
end)
while game:GetService("RunService").Heartbeat:Wait() do
    if jh and jh:FindFirstChild("UpperTorso") then
        local vroot = jh:FindFirstChild("UpperTorso")
        local args = {
            [1] = "243160128160243160128131243160128157243160128143243160128188243160128168",
            [2] = {
                ["Limb"] = "UpperTorso",
                ["Character"] = jh,
                ["Point"] = Vector3.new(vroot.Position.X, vroot.Position.Y, vroot.Position.Z),
                ["Hit"] = vroot
            },
            [3] = false,
            [4] = player.Name .. "-12387781526-6193893072"
        }
        game:GetService("Players").LocalPlayer.Character.Core.Communicate:FindFirstChild(""):FireServer(unpack(args))
    end
end

4.《学校里的战斗》剧本杀光环 – RiseHUb

特征:无钥匙,杀戮光环激活,Rise Hub 脚本

local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Fight In a school RiseHUb",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "FIAS Script",
   LoadingSubtitle = "ui by Sirius(script by risejay.",
   Theme = "Default", -- Check https://[Log in to view URL]

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"1"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local PlayerTab = Window:CreateTab("Player", nil) -- Title, Image

local Section = PlayerTab:CreateSection("Powers")

local PlacesTab = Window:CreateTab("Teleports", nil) -- Title, Image

local Section = PlacesTab:CreateSection("Spots")

local Toggle = PlayerTab:CreateToggle({
    Name = "ESP Toggle",
    CurrentValue = false,
    Flag = "ToggleESP",
    Callback = function(Value)
        ESPEnabled = Value
        if ESPEnabled then
            EnableESP()
        else
            DisableESP()
        end
    end,
})

-- Variables for ESP
local ESPEnabled = false
local ESPObjects = {}

-- Function to create ESP for a player
local function CreateESP(player)
    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        -- Create box ESP
        local highlight = Instance.new("BoxHandleAdornment")
        highlight.Name = "ESPBox"
        highlight.Adornee = player.Character.HumanoidRootPart
        highlight.AlwaysOnTop = true
        highlight.ZIndex = 5
        highlight.Size = player.Character.HumanoidRootPart.Size + Vector3.new(2, 2, 2)
        highlight.Color3 = Color3.fromRGB(255, 0, 0)
        highlight.Transparency = 0.5
        highlight.Parent = player.Character

        -- Create name label
        local billboardGui = Instance.new("BillboardGui")
        billboardGui.Name = "ESPName"
        billboardGui.Adornee = player.Character.HumanoidRootPart
        billboardGui.Size = UDim2.new(0, 200, 0, 50)
        billboardGui.StudsOffset = Vector3.new(0, 3, 0)
        billboardGui.AlwaysOnTop = true

        local textLabel = Instance.new("TextLabel")
        textLabel.Parent = billboardGui
        textLabel.Size = UDim2.new(1, 0, 1, 0)
        textLabel.BackgroundTransparency = 1
        textLabel.Text = player.Name
        textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
        textLabel.TextStrokeTransparency = 0
        textLabel.Font = Enum.Font.SourceSansBold
        textLabel.TextSize = 14

        billboardGui.Parent = player.Character

        -- Create glow effect
        local highlightEffect = Instance.new("Highlight")
        highlightEffect.Name = "ESPGlow"
        highlightEffect.Adornee = player.Character
        highlightEffect.FillColor = Color3.fromRGB(255, 0, 0)
        highlightEffect.OutlineColor = Color3.fromRGB(255, 255, 255)
        highlightEffect.FillTransparency = 0.5
        highlightEffect.OutlineTransparency = 0
        highlightEffect.Parent = player.Character

        ESPObjects[player] = {highlight = highlight, nameTag = billboardGui, glow = highlightEffect}
    end
end

-- Function to remove ESP for a player
local function RemoveESP(player)
    if ESPObjects[player] then
        if ESPObjects[player].highlight then
            ESPObjects[player].highlight:Destroy()
        end
        if ESPObjects[player].nameTag then
            ESPObjects[player].nameTag:Destroy()
        end
        if ESPObjects[player].glow then
            ESPObjects[player].glow:Destroy()
        end
        ESPObjects[player] = nil
    end
end

-- Function to enable ESP
function EnableESP()
    for _, player in pairs(game.Players:GetPlayers()) do
        if player ~= game.Players.LocalPlayer then
            CreateESP(player)
        end
    end

    game.Players.PlayerAdded:Connect(function(player)
        player.CharacterAdded:Connect(function()
            if ESPEnabled then
                CreateESP(player)
            end
        end)
    end)

    game.Players.PlayerRemoving:Connect(function(player)
        RemoveESP(player)
    end)
end

-- Function to disable ESP
function DisableESP()
    for player, espData in pairs(ESPObjects) do
        if espData.highlight then
            espData.highlight:Destroy()
        end
        if espData.nameTag then
            espData.nameTag:Destroy()
        end
        if espData.glow then
            espData.glow:Destroy()
        end
        ESPObjects[player] = nil
    end
end

-- Ultra-Enhanced Noclip Script with Robust Functionality and Debugging

local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local noclipConnection
local noclipEnabled = false

-- Advanced notification function with animations
local function CreateAdvancedNotification(title, text)
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AdvancedNotification"
    screenGui.Parent = player:WaitForChild("PlayerGui")

    local frame = Instance.new("Frame")
    frame.Size = UDim2.new(0, 350, 0, 120)
    frame.Position = UDim2.new(0.5, -175, 0.1, 0)
    frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
    frame.BorderSizePixel = 0
    frame.AnchorPoint = Vector2.new(0.5, 0)
    frame.Parent = screenGui

    local titleLabel = Instance.new("TextLabel")
    titleLabel.Size = UDim2.new(1, 0, 0.3, 0)
    titleLabel.Position = UDim2.new(0, 0, 0, 0)
    titleLabel.BackgroundTransparency = 1
    titleLabel.Text = title
    titleLabel.TextColor3 = Color3.fromRGB(255, 215, 0)
    titleLabel.Font = Enum.Font.GothamBold
    titleLabel.TextSize = 20
    titleLabel.Parent = frame

    local textLabel = Instance.new("TextLabel")
    textLabel.Size = UDim2.new(1, 0, 0.7, 0)
    textLabel.Position = UDim2.new(0, 0, 0.3, 0)
    textLabel.BackgroundTransparency = 1
    textLabel.Text = text
    textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
    textLabel.Font = Enum.Font.Gotham
    textLabel.TextSize = 16
    textLabel.TextWrapped = true
    textLabel.Parent = frame

    -- Slide in animation
    frame.Position = UDim2.new(0.5, -175, -0.2, 0)
    frame:TweenPosition(UDim2.new(0.5, -175, 0.1, 0), "Out", "Bounce", 0.5, true)

    -- Fade out after 3 seconds
    task.delay(3, function()
        for i = 0, 1, 0.05 do
            frame.BackgroundTransparency = i
            titleLabel.TextTransparency = i
            textLabel.TextTransparency = i
            task.wait(0.05)
        end
        screenGui:Destroy()
    end)
end

-- Function to toggle noclip on or off
local function ToggleNoclip(state)
    if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
        warn("Character or HumanoidRootPart not found")
        return
    end

    if state then
        if not noclipEnabled then
            -- Enable noclip
            noclipConnection = RunService.Stepped:Connect(function()
                for _, part in ipairs(player.Character:GetDescendants()) do
                    if part:IsA("BasePart") and part.CanCollide then
                        part.CanCollide = false
                        print("Set CanCollide to false for: " .. part.Name)
                    end
                end
            end)

            noclipEnabled = true
            CreateAdvancedNotification("Noclip Enabled", "You can now walk through walls.")
        end
    else
        if noclipEnabled then
            -- Disable noclip
            if noclipConnection then
                noclipConnection:Disconnect()
                noclipConnection = nil
            end

            for _, part in ipairs(player.Character:GetDescendants()) do
                if part:IsA("BasePart") and not part.CanCollide then
                    part.CanCollide = true
                    print("Reset CanCollide to true for: " .. part.Name)
                end
            end

            noclipEnabled = false
            CreateAdvancedNotification("Noclip Disabled", "You can no longer walk through walls.")
        end
    end
end

-- Auto-reapply noclip after respawn if it was active
player.CharacterAdded:Connect(function(character)
    if noclipEnabled then
        ToggleNoclip(true)
    end
end)

-- Periodic validation to ensure noclip is working
RunService.Heartbeat:Connect(function()
    if noclipEnabled and player.Character then
        for _, part in ipairs(player.Character:GetDescendants()) do
            if part:IsA("BasePart") and part.CanCollide then
                part.CanCollide = false
                print("Reinforced CanCollide = false for: " .. part.Name)
            end
        end
    end
end)

-- Toggle to enable or disable noclip
local Toggle = PlayerTab:CreateToggle({
    Name = "Noclip",
    CurrentValue = false,
    Flag = "NoclipToggle",
    Callback = function(Value)
        local success, err = pcall(function()
            ToggleNoclip(Value)
        end)
        if not success then
            warn("Error in Noclip Toggle Callback: " .. tostring(err))
        end
    end,
})

-- Initialize with noclip off
ToggleNoclip(false)

local Players = game:GetService("Players")
local Player = Players.LocalPlayer

local defaultWalkSpeed = 16 -- Default walkspeed in Roblox
local smoothIncrement = 0.5 -- How much to adjust walkspeed at a time
local adjustmentDelay = 0.05 -- Delay between each incremental change

-- Function to get or wait for the Humanoid
local function getHumanoid()
    local character = Player.Character or Player.CharacterAdded:Wait()
    return character:WaitForChild("Humanoid")
end

-- Initialize the Humanoid reference
local Humanoid = getHumanoid()

local Slider = PlayerTab:CreateSlider({
    Name = "WalkSpeed Adjuster",
    Range = {defaultWalkSpeed, 100}, -- Allow only reasonable values
    Increment = 1,
    Suffix = "Speed",
    CurrentValue = defaultWalkSpeed,
    Flag = "WalkSpeedSlider",
    Callback = function(TargetSpeed)
        -- Gradually adjust WalkSpeed to the desired value
        task.spawn(function()
            while math.abs(Humanoid.WalkSpeed - TargetSpeed) > 0.1 do
                -- Move towards the target speed smoothly
                if Humanoid.WalkSpeed < TargetSpeed then
                    Humanoid.WalkSpeed = math.min(Humanoid.WalkSpeed + smoothIncrement, TargetSpeed)
                elseif Humanoid.WalkSpeed > TargetSpeed then
                    Humanoid.WalkSpeed = math.max(Humanoid.WalkSpeed - smoothIncrement, TargetSpeed)
                end
                task.wait(adjustmentDelay)
            end
        end)
    end,
})

-- Ensure Humanoid updates when the character respawns
Player.CharacterAdded:Connect(function(newCharacter)
    Humanoid = newCharacter:WaitForChild("Humanoid")
    Humanoid.WalkSpeed = defaultWalkSpeed
end)

-- Reset WalkSpeed if modified externally
Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
    if Humanoid.WalkSpeed ~= defaultWalkSpeed and Humanoid.WalkSpeed ~= Slider.CurrentValue then
        print("WalkSpeed reset detected! Restoring default value.")
        Humanoid.WalkSpeed = defaultWalkSpeed
    end
end)

local TeleportPosition = Vector3.new(-348.23, 4.49, 125.51) -- Replace with your desired coordinates

local Button = PlacesTab:CreateButton({
   Name = "Teleport to Cafe",
   Callback = function()
      -- Get the LocalPlayer
      local Player = game.Players.LocalPlayer
      local Character = Player.Character or Player.CharacterAdded:Wait()
      local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
      
      -- Teleport the player
      if HumanoidRootPart then
         HumanoidRootPart.CFrame = CFrame.new(TeleportPosition)
         print("Player teleported to: " .. tostring(TeleportPosition))
      else
         warn("Unable to find HumanoidRootPart!")
      end
   end,
})

local TeleportPosition = Vector3.new(-149.86, 4.49, -17.77) -- Replace with your desired coordinates

local Button = PlacesTab:CreateButton({
   Name = "Teleport to Gym",
   Callback = function()
      -- Get the LocalPlayer
      local Player = game.Players.LocalPlayer
      local Character = Player.Character or Player.CharacterAdded:Wait()
      local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
      
      -- Teleport the player
      if HumanoidRootPart then
         HumanoidRootPart.CFrame = CFrame.new(TeleportPosition)
         print("Player teleported to: " .. tostring(TeleportPosition))
      else
         warn("Unable to find HumanoidRootPart!")
      end
   end,
})

-- Assuming Rayfield is already required elsewhere in your game or loaded
-- This code assumes Rayfield is already set up correctly

-- Create a RemoteEvent for the client to call
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local damageEvent = Instance.new("RemoteEvent")
damageEvent.Name = "DamageEvent"
damageEvent.Parent = ReplicatedStorage

-- Function to handle the damage on the server
damageEvent.OnServerEvent:Connect(function(player, targetHumanoid)
    if targetHumanoid and targetHumanoid.Parent and targetHumanoid.Health > 0 then
        -- Deal damage to the target humanoid
        targetHumanoid:TakeDamage(50) -- Adjust damage here
    end
end)

-- Client-side Script
local Player = Players.LocalPlayer
local killAuraRange = 20 -- Adjust the range of the kill aura
local attackCooldown = 0.5 -- Cooldown between attacks in seconds
local isKillAuraActive = false -- Toggle for enabling/disabling kill aura

-- Function to find the closest humanoid within range
local function findClosestHumanoid()
    local closestHumanoid = nil
    local closestDistance = killAuraRange

    for _, targetPlayer in pairs(Players:GetPlayers()) do
        if targetPlayer ~= Player then
            local targetCharacter = targetPlayer.Character
            if targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart") and targetCharacter:FindFirstChild("Humanoid") then
                local distance = (Player.Character.HumanoidRootPart.Position - targetCharacter.HumanoidRootPart.Position).Magnitude
                if distance < closestDistance then
                    closestHumanoid = targetCharacter.Humanoid
                    closestDistance = distance
                end
            end
        end
    end

    return closestHumanoid
end

-- Kill aura loop
local lastAttackTime = 0
RunService.Heartbeat:Connect(function()
    if isKillAuraActive and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
        local closestHumanoid = findClosestHumanoid()
        if closestHumanoid and os.clock() - lastAttackTime > attackCooldown then
            lastAttackTime = os.clock()
            -- Call the server to deal damage
            damageEvent:FireServer(closestHumanoid)
        end
    end
end)

-- Create the Rayfield window and toggle button
local Rayfield = require(game.ReplicatedStorage:WaitForChild("Rayfield")) -- Make sure Rayfield is correctly required

-- Create the UI Window
local Window = Rayfield:CreateWindow({
    Name = "Kill Aura Script", 
    LoadingTitle = "Loading...", 
    LoadingSubtitle = "Please wait...", 
    ConfigurationSaving = {
        Enabled = true,
        FolderName = nil, 
        FileName = "killAuraConfig"
    }, 
    Discord = {
        Enabled = false, 
        Invite = "https://[Log in to view URL]", 
        RememberJoins = true
    }, 
    KeySystem = false, 
    Key = ""
})

-- Create a Tab in the window
local PlayerTab = Window:CreateTab("Player Options", 123456) -- Create a tab for player options

-- Create the toggle for Kill Aura
local Toggle = PlayerTab:CreateToggle({
    Name = "Activate Kill Aura",  -- The name of the toggle
    CurrentValue = false,         -- Initial value (false = deactivated)
    Flag = "KillAuraToggle",      -- Unique flag for saving the setting
    Callback = function(Value)
        -- This function runs when the toggle is pressed
        isKillAuraActive = Value  -- Set the state of the Kill Aura (true/false)
        if isKillAuraActive then
            print("Kill Aura Activated!")  -- Replace with actual activation code
        else
            print("Kill Aura Deactivated!")  -- Replace with actual deactivation code
        end
    end,
})
loadstring(game:HttpGet("https://raw.githubusercontent.com/NorgumiBackup/Storage/refs/heads/main/main.lua"))()