《学校里的战斗》剧本 Roblox – Kill Aura、Killa Hub、Dope Hub
如果您是《学校之战》玩家,并且正在寻找最新的《学校之战》剧本,那么您来对地方了。在此页面上,我们列出了一系列免费的“Fight in School”脚本 Pastebin 代码,您可以立即复制和粘贴它们。这些脚本为您提供强大的游戏内功能,如 Kill Aura、Killa Hub、Dope Hub、Auto Farm、Bigger Hands、Fling All、Teleport、GodMode 等等。所有脚本均经过独特定制,其中一些脚本提供高级定制,而另一些脚本则快速且易于使用。
尽管《Fight in a School》是一款相对较新的 Roblox 游戏,但它已经引起了大型活跃游戏社区的关注。许多玩家渴望使用脚本和黑客来享受游戏和农场胜利,同时快速升级。一键复制下面列表中您喜欢的脚本,立即升级您的 Roblox 体验。
《学校大战》脚本 Roblox – 2025 年更新
通过免费的 Pastebin 代码和强大的游戏增强功能获取 2025 年最新的《学校格斗》Roblox 脚本。
1.学校剧本中的毒品中心之战
特征:你可以改变你的战斗风格并使用任何风格,也可以倍增你的行走速度。
loadstring(game:HttpGet("https://raw.githubusercontent.com/JayXSama/Fight-in-a-school/main/Solara"))()
2.学校打架脚本GUI脚本
特征:GodMode、Auto Farm、Fling All、Fight in a School 脚本,作者:LOLking123456 – 版本 1.2,于 24 年 10 月 17 日更新,目前尚未检测到。
loadstring(game:HttpGet("https://raw.githubusercontent.com/LOLking123456/school/main/fight"))()
3.Fight in School 脚本 Pathos 加载脚本
loadstring(game:HttpGet('https://raw.githubusercontent.com/th3-osc/PathosLoader/main/PathosLoader'))()
脚本特点:这个《学校里的战斗》Pathos 加载器脚本有免费和付费版本,每个版本都包含强大的功能来增强您的游戏玩法。免费版本提供杀戮光环、多种攻击模式(攻击、重击、猛击、推挤)、Hitbox Expander、Speedhack、TP 位置、Anti-AFK、Anti-Fling、Auto Win Struggle、VC Ban Bypass 甚至表情等必需功能。
建议阅读:如何在学校 Chromebook 上玩 Roblox?
对于那些想要更高级功能的人来说,付费版本包括免费版的所有内容以及高级功能,例如即时杀戮光环、自动编织、风格变换器、重型风格变换器、出拳速度修改器、具有自动离开功能的人员探测器、TP 播放器给你、自动农场杀戮、自动农场尊重、投掷玩家、强制加入派对等等。
4. 在学校里打架脚本复制粘贴——力场
特征:复制粘贴脚本。来源:https://cheater.fun/hacks_roblox/
local player = game.Players.LocalPlayer
local character = player.Character
local localroot = character:WaitForChild("HumanoidRootPart")
local function closest()
local range = 50
local target = nil
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= player and v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") then
local JN = v.Character:FindFirstChild("HumanoidRootPart")
local JNR = v.Character:FindFirstChildOfClass("Humanoid")
if JN and JNR.Health > 0 then
local dist = (localroot.Position - JN.Position).magnitude
if dist < range then
range = dist
target = v.Character
end
end
end
end
return target
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
character = char
localroot = character:WaitForChild("HumanoidRootPart")
end)
local jh = closest()
game:GetService("RunService").Heartbeat:Connect(function()
jh = closest()
end)
while game:GetService("RunService").Heartbeat:Wait() do
if jh and jh:FindFirstChild("UpperTorso") then
local vroot = jh:FindFirstChild("UpperTorso")
local args = {
[1] = "243160128160243160128131243160128157243160128143243160128188243160128168",
[2] = {
["Limb"] = "UpperTorso",
["Character"] = jh,
["Point"] = Vector3.new(vroot.Position.X, vroot.Position.Y, vroot.Position.Z),
["Hit"] = vroot
},
[3] = false,
[4] = player.Name .. "-12387781526-6193893072"
}
game:GetService("Players").LocalPlayer.Character.Core.Communicate:FindFirstChild(""):FireServer(unpack(args))
end
end
4.《学校里的战斗》剧本杀光环 – RiseHUb
特征:无钥匙,杀戮光环激活,Rise Hub 脚本
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Fight In a school RiseHUb",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "FIAS Script",
LoadingSubtitle = "ui by Sirius(script by risejay.",
Theme = "Default", -- Check https://[Log in to view URL]
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"1"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local PlayerTab = Window:CreateTab("Player", nil) -- Title, Image
local Section = PlayerTab:CreateSection("Powers")
local PlacesTab = Window:CreateTab("Teleports", nil) -- Title, Image
local Section = PlacesTab:CreateSection("Spots")
local Toggle = PlayerTab:CreateToggle({
Name = "ESP Toggle",
CurrentValue = false,
Flag = "ToggleESP",
Callback = function(Value)
ESPEnabled = Value
if ESPEnabled then
EnableESP()
else
DisableESP()
end
end,
})
-- Variables for ESP
local ESPEnabled = false
local ESPObjects = {}
-- Function to create ESP for a player
local function CreateESP(player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
-- Create box ESP
local highlight = Instance.new("BoxHandleAdornment")
highlight.Name = "ESPBox"
highlight.Adornee = player.Character.HumanoidRootPart
highlight.AlwaysOnTop = true
highlight.ZIndex = 5
highlight.Size = player.Character.HumanoidRootPart.Size + Vector3.new(2, 2, 2)
highlight.Color3 = Color3.fromRGB(255, 0, 0)
highlight.Transparency = 0.5
highlight.Parent = player.Character
-- Create name label
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "ESPName"
billboardGui.Adornee = player.Character.HumanoidRootPart
billboardGui.Size = UDim2.new(0, 200, 0, 50)
billboardGui.StudsOffset = Vector3.new(0, 3, 0)
billboardGui.AlwaysOnTop = true
local textLabel = Instance.new("TextLabel")
textLabel.Parent = billboardGui
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = player.Name
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextSize = 14
billboardGui.Parent = player.Character
-- Create glow effect
local highlightEffect = Instance.new("Highlight")
highlightEffect.Name = "ESPGlow"
highlightEffect.Adornee = player.Character
highlightEffect.FillColor = Color3.fromRGB(255, 0, 0)
highlightEffect.OutlineColor = Color3.fromRGB(255, 255, 255)
highlightEffect.FillTransparency = 0.5
highlightEffect.OutlineTransparency = 0
highlightEffect.Parent = player.Character
ESPObjects[player] = {highlight = highlight, nameTag = billboardGui, glow = highlightEffect}
end
end
-- Function to remove ESP for a player
local function RemoveESP(player)
if ESPObjects[player] then
if ESPObjects[player].highlight then
ESPObjects[player].highlight:Destroy()
end
if ESPObjects[player].nameTag then
ESPObjects[player].nameTag:Destroy()
end
if ESPObjects[player].glow then
ESPObjects[player].glow:Destroy()
end
ESPObjects[player] = nil
end
end
-- Function to enable ESP
function EnableESP()
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
CreateESP(player)
end
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
if ESPEnabled then
CreateESP(player)
end
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
RemoveESP(player)
end)
end
-- Function to disable ESP
function DisableESP()
for player, espData in pairs(ESPObjects) do
if espData.highlight then
espData.highlight:Destroy()
end
if espData.nameTag then
espData.nameTag:Destroy()
end
if espData.glow then
espData.glow:Destroy()
end
ESPObjects[player] = nil
end
end
-- Ultra-Enhanced Noclip Script with Robust Functionality and Debugging
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local noclipConnection
local noclipEnabled = false
-- Advanced notification function with animations
local function CreateAdvancedNotification(title, text)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AdvancedNotification"
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 350, 0, 120)
frame.Position = UDim2.new(0.5, -175, 0.1, 0)
frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
frame.BorderSizePixel = 0
frame.AnchorPoint = Vector2.new(0.5, 0)
frame.Parent = screenGui
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0.3, 0)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = title
titleLabel.TextColor3 = Color3.fromRGB(255, 215, 0)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 20
titleLabel.Parent = frame
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 0.7, 0)
textLabel.Position = UDim2.new(0, 0, 0.3, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = text
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Font = Enum.Font.Gotham
textLabel.TextSize = 16
textLabel.TextWrapped = true
textLabel.Parent = frame
-- Slide in animation
frame.Position = UDim2.new(0.5, -175, -0.2, 0)
frame:TweenPosition(UDim2.new(0.5, -175, 0.1, 0), "Out", "Bounce", 0.5, true)
-- Fade out after 3 seconds
task.delay(3, function()
for i = 0, 1, 0.05 do
frame.BackgroundTransparency = i
titleLabel.TextTransparency = i
textLabel.TextTransparency = i
task.wait(0.05)
end
screenGui:Destroy()
end)
end
-- Function to toggle noclip on or off
local function ToggleNoclip(state)
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
warn("Character or HumanoidRootPart not found")
return
end
if state then
if not noclipEnabled then
-- Enable noclip
noclipConnection = RunService.Stepped:Connect(function()
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
print("Set CanCollide to false for: " .. part.Name)
end
end
end)
noclipEnabled = true
CreateAdvancedNotification("Noclip Enabled", "You can now walk through walls.")
end
else
if noclipEnabled then
-- Disable noclip
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") and not part.CanCollide then
part.CanCollide = true
print("Reset CanCollide to true for: " .. part.Name)
end
end
noclipEnabled = false
CreateAdvancedNotification("Noclip Disabled", "You can no longer walk through walls.")
end
end
end
-- Auto-reapply noclip after respawn if it was active
player.CharacterAdded:Connect(function(character)
if noclipEnabled then
ToggleNoclip(true)
end
end)
-- Periodic validation to ensure noclip is working
RunService.Heartbeat:Connect(function()
if noclipEnabled and player.Character then
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
print("Reinforced CanCollide = false for: " .. part.Name)
end
end
end
end)
-- Toggle to enable or disable noclip
local Toggle = PlayerTab:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Flag = "NoclipToggle",
Callback = function(Value)
local success, err = pcall(function()
ToggleNoclip(Value)
end)
if not success then
warn("Error in Noclip Toggle Callback: " .. tostring(err))
end
end,
})
-- Initialize with noclip off
ToggleNoclip(false)
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local defaultWalkSpeed = 16 -- Default walkspeed in Roblox
local smoothIncrement = 0.5 -- How much to adjust walkspeed at a time
local adjustmentDelay = 0.05 -- Delay between each incremental change
-- Function to get or wait for the Humanoid
local function getHumanoid()
local character = Player.Character or Player.CharacterAdded:Wait()
return character:WaitForChild("Humanoid")
end
-- Initialize the Humanoid reference
local Humanoid = getHumanoid()
local Slider = PlayerTab:CreateSlider({
Name = "WalkSpeed Adjuster",
Range = {defaultWalkSpeed, 100}, -- Allow only reasonable values
Increment = 1,
Suffix = "Speed",
CurrentValue = defaultWalkSpeed,
Flag = "WalkSpeedSlider",
Callback = function(TargetSpeed)
-- Gradually adjust WalkSpeed to the desired value
task.spawn(function()
while math.abs(Humanoid.WalkSpeed - TargetSpeed) > 0.1 do
-- Move towards the target speed smoothly
if Humanoid.WalkSpeed < TargetSpeed then
Humanoid.WalkSpeed = math.min(Humanoid.WalkSpeed + smoothIncrement, TargetSpeed)
elseif Humanoid.WalkSpeed > TargetSpeed then
Humanoid.WalkSpeed = math.max(Humanoid.WalkSpeed - smoothIncrement, TargetSpeed)
end
task.wait(adjustmentDelay)
end
end)
end,
})
-- Ensure Humanoid updates when the character respawns
Player.CharacterAdded:Connect(function(newCharacter)
Humanoid = newCharacter:WaitForChild("Humanoid")
Humanoid.WalkSpeed = defaultWalkSpeed
end)
-- Reset WalkSpeed if modified externally
Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if Humanoid.WalkSpeed ~= defaultWalkSpeed and Humanoid.WalkSpeed ~= Slider.CurrentValue then
print("WalkSpeed reset detected! Restoring default value.")
Humanoid.WalkSpeed = defaultWalkSpeed
end
end)
local TeleportPosition = Vector3.new(-348.23, 4.49, 125.51) -- Replace with your desired coordinates
local Button = PlacesTab:CreateButton({
Name = "Teleport to Cafe",
Callback = function()
-- Get the LocalPlayer
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
-- Teleport the player
if HumanoidRootPart then
HumanoidRootPart.CFrame = CFrame.new(TeleportPosition)
print("Player teleported to: " .. tostring(TeleportPosition))
else
warn("Unable to find HumanoidRootPart!")
end
end,
})
local TeleportPosition = Vector3.new(-149.86, 4.49, -17.77) -- Replace with your desired coordinates
local Button = PlacesTab:CreateButton({
Name = "Teleport to Gym",
Callback = function()
-- Get the LocalPlayer
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
-- Teleport the player
if HumanoidRootPart then
HumanoidRootPart.CFrame = CFrame.new(TeleportPosition)
print("Player teleported to: " .. tostring(TeleportPosition))
else
warn("Unable to find HumanoidRootPart!")
end
end,
})
-- Assuming Rayfield is already required elsewhere in your game or loaded
-- This code assumes Rayfield is already set up correctly
-- Create a RemoteEvent for the client to call
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local damageEvent = Instance.new("RemoteEvent")
damageEvent.Name = "DamageEvent"
damageEvent.Parent = ReplicatedStorage
-- Function to handle the damage on the server
damageEvent.OnServerEvent:Connect(function(player, targetHumanoid)
if targetHumanoid and targetHumanoid.Parent and targetHumanoid.Health > 0 then
-- Deal damage to the target humanoid
targetHumanoid:TakeDamage(50) -- Adjust damage here
end
end)
-- Client-side Script
local Player = Players.LocalPlayer
local killAuraRange = 20 -- Adjust the range of the kill aura
local attackCooldown = 0.5 -- Cooldown between attacks in seconds
local isKillAuraActive = false -- Toggle for enabling/disabling kill aura
-- Function to find the closest humanoid within range
local function findClosestHumanoid()
local closestHumanoid = nil
local closestDistance = killAuraRange
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= Player then
local targetCharacter = targetPlayer.Character
if targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart") and targetCharacter:FindFirstChild("Humanoid") then
local distance = (Player.Character.HumanoidRootPart.Position - targetCharacter.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestHumanoid = targetCharacter.Humanoid
closestDistance = distance
end
end
end
end
return closestHumanoid
end
-- Kill aura loop
local lastAttackTime = 0
RunService.Heartbeat:Connect(function()
if isKillAuraActive and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
local closestHumanoid = findClosestHumanoid()
if closestHumanoid and os.clock() - lastAttackTime > attackCooldown then
lastAttackTime = os.clock()
-- Call the server to deal damage
damageEvent:FireServer(closestHumanoid)
end
end
end)
-- Create the Rayfield window and toggle button
local Rayfield = require(game.ReplicatedStorage:WaitForChild("Rayfield")) -- Make sure Rayfield is correctly required
-- Create the UI Window
local Window = Rayfield:CreateWindow({
Name = "Kill Aura Script",
LoadingTitle = "Loading...",
LoadingSubtitle = "Please wait...",
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "killAuraConfig"
},
Discord = {
Enabled = false,
Invite = "https://[Log in to view URL]",
RememberJoins = true
},
KeySystem = false,
Key = ""
})
-- Create a Tab in the window
local PlayerTab = Window:CreateTab("Player Options", 123456) -- Create a tab for player options
-- Create the toggle for Kill Aura
local Toggle = PlayerTab:CreateToggle({
Name = "Activate Kill Aura", -- The name of the toggle
CurrentValue = false, -- Initial value (false = deactivated)
Flag = "KillAuraToggle", -- Unique flag for saving the setting
Callback = function(Value)
-- This function runs when the toggle is pressed
isKillAuraActive = Value -- Set the state of the Kill Aura (true/false)
if isKillAuraActive then
print("Kill Aura Activated!") -- Replace with actual activation code
else
print("Kill Aura Deactivated!") -- Replace with actual deactivation code
end
end,
})
loadstring(game:HttpGet("https://raw.githubusercontent.com/NorgumiBackup/Storage/refs/heads/main/main.lua"))()
